Monkey Madness 2 Do I Have to Do Kruks Maze Again

Onetime School RuneScape uses the British convention for floor numbering: Ground floor, beginning flooring, etc.

(unf)

This section or article is incomplete and could do with improvement.
Reason: Needs proper safespot guide for Glough making it possible for lower levelled players to defeat glough too
Yous can talk over this consequence on the talk page or edit this folio to improve it.

Instruction manual.png

This quest has a quick guide found here.

It briefly summarises the steps needed to complete the quest.

Monkey Madness II: The Renegade Returns is the sequel to Link to Monkey Madness I Monkey Madness I, and is the 129th quest on Link to Old School RuneScape One-time School RuneScape. Post-obit the events of Monkey Madness, Chat head image of Glough, File:Glough chathead.png Glough has vanished, prompting Chat head image of King Narnode Shareen, File:King Narnode Shareen chathead.png Rex Narnode Shareen to enlist the player's help once more in tracking downwardly the war criminal and uncovering his next evil plan.

Contents

  • i Details
  • two Walkthrough
    • 2.1 Affiliate I
    • ii.two Affiliate II
      • 2.2.1 The Agility Method (70+ recommended)
      • ii.2.2 The Tanking Method
      • 2.ii.3 Reaching Kruk
      • 2.two.4 Killing Kruk
    • 2.iii Chapter Three
    • 2.4 Chapter IV
    • 2.v Chapter V
  • 3 Rewards
  • four Music unlocked
  • 5 Trivia

Details

Showtime indicate Talk to King Narnode Shareen in the Grand Tree. (You must have the requirements to start the quest). Talk to King Narnode Shareen in the Grand Tree. (You must have the requirements to showtime the quest).
Official difficulty Grandmaster
Description Glough, the war criminal set on eradicating humans and overthrowing Gielinor, has escaped the watch of the Grand Tree gnomes.

With a history of leaving large-calibration conflicts and warfare in his wake, Glough must be tracked down and stopped. Rex Narnode Shareen needs your help.

Length Very Long
Requirements
  • Completion of the following quests:
    • Enlightened Journey (including unlocking the Thou Tree destination for the Balloon send system, requiring sixtyFiremaking icon.png Firemaking)
    • The Eyes of Glouphrie
      • The Grand Tree
    • Recipe for Disaster (Freeing King Awowogei)
      • Monkey Madness I
        • The Thou Tree
        • Tree Gnome Village
    • Troll Stronghold
      • Decease Plateau
    • Watchtower

No boosts allowed:

  • 69Slayer icon.png Slayer
  • 70Crafting icon.png Crafting
  • threescoreHunter icon.png Hunter
  • 55Agility icon.png Agility
  • 55Thieving icon.png Thieving

Boost allowed:

  • 60Firemaking icon.png Firemaking

Information technology is benign to take a loftier Combat and Agility level.

Items required
  • A lemon
  • Grapes
  • A pestle and mortar
  • A pickaxe (if you choose the tanking route)
  • Logs
  • A lite source
  • A hammer (obtainable on island)
  • A chisel (obtainable on island)
  • An m'speak amulet
  • A monkey talisman
  • A ninja monkey greegree (small or medium)
  • Food (monkfish or better)
  • A slash weapon (to slash webs if you choose the tanking route (Wilderness sword of any tier recommended for this due to 100% web slash power) )
  • translation volume (Monkey Madness I or obtained from King Narnode)

Recommended:

  • Magic logs (for flight back to Gnome Stronghold)
  • Stamina potions
  • Prayer potions
  • Antidote+ or Serpentine helm
  • A adept weapon
  • Weight-reducing clothing such as Graceful outfit
  • Armour with high Melee/Ranged Defence
  • A one-click emergency teleport
Enemies to defeat
  • Kruk (level 149)
  • Keef (level 178)
  • Kob (level 185)
  • ix Tortured gorillas (level 141)
  • ii Demonic gorillas (level 275)
  • Glough (level 378)

Walkthrough

Warning: Ape Atoll and its cloak-and-dagger dungeons are very dangerous, and returning to go items may bear witness difficult - bring but what you are willing to risk! E'er be sure to have food, Antipoison(1).png anti-toxicant or Superantipoison(1).png superantipoison potions, and an emergency teleport when travelling through the isle and be prepared to use protection prayers.

Affiliate I

Items required: iii inventory spaces, a lemon, grapes, pestle and mortar, logs, magic logs, translation volume (Monkey Madness I or obtained from Rex Narnode), no weapons or armour

King Narnode Shareen chathead.png

The locations of Glough and Anita's houses.

  1. To first the quest, speak to Chat head image of King Narnode Shareen, File:King Narnode Shareen chathead.png King Narnode Shareen. He will tell you that Chat head image of Glough, File:Glough chathead.png Glough has escaped, and yous volition be instructed to search for clues of his whereabouts, starting with his house.
  2. Glough'south house is located south-eastward of the Link to Grand Tree Grand Tree. Climb up the ladder and then climb upwards the tree on the other side of the business firm. Now, right click the tree co-operative, and select 'Investigate'. You lot volition receive a Item image of %7B%7B%3Ahandkerchief%7D%7D, File:handkerchief.png handkerchief that has the initials 'A.A.' embroidered on it.
  3. You will so need to speak to his wife Chat head image of Anita, File:Anita chathead.png Anita, located upward the well-nigh north-western staircase in the Link to Tree Gnome Stronghold Gnome Stronghold. She will be in tears. Ask her "What'due south wrong?" and she will brainstorm telling y'all that she is worried Glough may be seeing another adult female. She tells you that she heard whispering upstairs in his house but couldn't attain the higher level. You must respond with "He might be in problem, I could aid."

    The player in Glough'south house.

  4. Return to Glough's business firm, and climb upwardly the tree twice to accomplish the additional level of his house. Investigate the gnome statue to activate a hidden switch. Now, search the cupboard to receive a Item image of %7B%7B%3Abook+of+spyology%7D%7D, File:book of spyology.png volume of spyology. Read through it—the book mentions a method to reveal text on a document encrypted with spycraft. Search the crates to the northward-west to receive a Item image of %7B%7B%3Abrush%7D%7D, File:brush.png castor, and investigate the burn down remains to receive a Item image of %7B%7B%3Amysterious+note%7D%7D, File:mysterious note.png mysterious notation. Follow these steps in order to decrypt the note:
  5. If you lot don't already have the Item image of %7B%7B%3Atranslation+book%7D%7D, File:translation book.png translation book, render to King Narnode, and talk to him to information technology obtain the book. Utilise the book on the note before speaking to the king again. (You may already accept this volume in your bank from Yard Tree.)
  6. Go back to Anita, and inquire "Could you translate these notes?" to receive a Item image of %7B%7B%3Atranslated+note%7D%7D, File:translated note.png translated annotation. Read it, and return to Rex Narnode.
  7. Talk to Chat head image of Assistant Lori, File:Assistant Lori chathead.png Banana Lori due south of Glough's tree and ask who he is. So, fly to Link to Entrana Entrana using the balloon. This requires 1 Item image of %7B%7B%3ALogs%7D%7D, File:Logs.png regular log. You are not immune to bring any weapons or armour to Entrana. (Optional: If yous wish to salve time getting back to the Gnome Stronghold, bring one Item image of %7B%7B%3AMagic+logs%7D%7D, File:Magic logs.png magic log with you lot so that you can return via balloon.)
  8. Talk to Chat head image of Auguste, File:Auguste chathead.png Auguste who will explain that their assistant was lost while travelling to Link to Ape Atoll Ape Atoll.
  9. Return to King Narnode, who will tell you to travel to Ape Atoll, to speak with Chat head image of Garkor, File:Garkor chathead.png Garkor.

Chapter Two

Items required: Pickaxe, thou'speak amulet, monkey talisman, ninja monkey greegree or ancient gorilla greegree, light source, slash weapon. Note: Pickaxe and slash weapon are non required if running agility route.

Recommended: Food, antipoison, ane-click teleport, combat equipment, super combat, stamina, and prayer potions.

Alarm: Do not underestimate the dungeon! It is filled with several 130+ Link to Combat level Gainsay level monsters, which will striking very consistently. Set accordingly, and keep your health and Skill icon of Prayer, File:Prayer icon.png Prayer loftier at all times.

  1. Make your way to Link to Ape Atoll Ape Atoll, and head to the northern section of the island. (Wear your M'speak amulet and a Ninja greegree or Ancient gorilla greegree.)

    Where to find Garkor.

  2. On the eastern side of the island, speak to Chat head image of Garkor, File:Garkor chathead.png Garkor, who volition tell y'all to speak to Chat head image of Awowogei, File:Awowogei chathead.png King Awowogei.
  3. Talk with Awowogei, and enquire him about military plans. He volition explain that he volition not speak to anyone other than Chat head image of Kruk, File:Kruk chathead.png Kruk.
  4. Report dorsum to Garkor. Yous volition need to find and impale Kruk to create a Link to greegree greegree from his remains.
  5. Caput onto the hill west of the master gate to where the Chat head image of Monkey Archer, File:Monkey Archer chathead.png monkey archers are; cross the bridge to the e, and one of them should have a talk choice. Talk to the monkey, and ask him where Kruk is. He volition tell you "at that place is only i way off the wall."

    Location of the trapdoor.

  6. Head back down the hill, and you should run into some tracks/footprints. Follow them to a hidden trapdoor near a tree. (The trapdoor is s of the northern transport-icon.)
  7. Open the trapdoor. The greegree will lose its effectiveness when you enter the cavern and "wrench itself from your easily." If your inventory is full, the greegree will drop to the ground when you enter.
  8. Chat head image of Kruk, File:Kruk chathead.png Kruk is located behind the handholds n of the entrance. You will have to walk beyond the whole dungeon which is total of traps, Skill icon of Agility, File:Agility icon.png Agility obstacles and monsters to reach him. There are two ways to approach the dungeon.

Below is a map of Link to Kruk's Dungeon Kruk's Dungeon:

Kruk's Dungeon map.png

The Agility Method (seventy+ recommended)

Notation: The right path is random for every player.

Path through the dodgy basis.

The Skill icon of Agility, File:Agility icon.png Agility section will consist of many obstacles in which there is but one correct path. You will often have to notice out which course is the right style using trial and mistake. You can fall navigating the obstacles; however, if the game gives a message stating "Something about this route feels wrong...", that path has a 100% fail rate for you. A light source is recommended as the bottom floor is dark, and you will be bitten past insects continually until you leave the area.

If you autumn during the starting time two vines, you will drop in a location filled with Maniacal monkey.png Maniacal monkeys, which only use melee on yous. If you autumn afterwards the third vine, y'all will autumn into an area with Maniacal Monkey Archer.png Maniacal Monkey Archers, which apply range instead. Be aware that each vine serves as a "checkpoint" of sorts, then you lot cannot simply go to the lesser floor and cut through the whole maze.

  • To begin the agility method, you volition want to start heading south and then due east. When you first begin the class, you lot will encounter the "Dodgy Ground". All y'all have to practise is to follow the flat-looking parts of the ground. (Stepping onto one of the parts covered with an "X" will result in you setting off the trap, and you will fall.)

The location of the chest that possesses the bronze central.

  • Continue passing obstacles until you reach a very large room filled with the Dodgy Ground. You will need to go to the door on the due east side. Follow the correct path on the basis until y'all go far to the chest. Unlock (right click) and search the chest to receive the Battered key.png bronze key.

Annotation: If you need to teleport out earlier you lot reach the end of the dungeon (reaching the strange wall), taking a second key is recommended to save time.

  • Become dorsum out onto the dodgy ground, and brand your fashion north. Employ your bronze key on another door to keep through the maze.
  • Once you lot make information technology to the northern end of the cave by all the obstacles, accept the western corridor to get to Kruk'southward lair. The eastern corridor is the tanking path.

Alert: If you should teleport out or dice after passing the statuary door y'all need to go the bronze fundamental once again!

The Tanking Method

Recommended: Skillful tanking equipment

Note: If you choose this method, you must bring a Link to Slash weapons slash weapon to break webs and a Link to pickaxe pickaxe to articulate rocks.

A player navigating through obstacles in Kruk's dungeon.

  • The dungeon is in a oval sort of shape, so information technology is pretty straightforward to navigate your manner through it. The tunnels are all Link to Multicombat area multi-gainsay. In that location are many ambitious monkeys, in add-on to the odd scorpion or ophidian.
    • The monkeys can deal very high damage rapidly, even with adept tanking equipment. It is recommended to utilise Link to Protect from Missiles Protect from Missiles every bit the monkey archers have a much longer range and deal but every bit much damage as the melee ones.
  • For your consumables if taking the tanking route, information technology is all-time to bring Saradomin brew(1).png saradomin brews to get equally much healing equally possible. Super restore(1).png Super restores are not needed unless yous are planning to impale Kruk on the aforementioned run.
  • Make your fashion through the dungeon slashing webs. If yous find a spider web that is "as well strong to slash", y'all are going the wrong way.
  • At some point in the dungeon, y'all will find three chests. You will need to unlock the chests by right clicking and selecting unlock chest; if the game says information technology resists your attempts to open it, try to unlock the other chest. If information technology opens, search it for a Combat damaged central, which is used to open a door further ahead. Taking a 2nd one is advised if you need to bank before reaching the finish of the dungeon. Note that one chest is further downwardly the path. Alternatively you tin skip getting the fundamental and choice-lock the door later.
  • Afterward the door, at that place will be several traps ahead of you, including dart dispensers and spinning blades. You tin tinker with them to disable it for a short time. Like the other obstacles throughout the dungeon, y'all will know if you lot are going the wrong manner if you cannot disable the trap.

Reaching Kruk

The 2 paths converge at the north end of the dungeon. Continue due west, where there is another vine serving every bit the last "checkpoint". At that place are three Maniacal monkeys near information technology, and so pray melee until they cannot reach you. The path will then divide into an western and eastern route, then a final moving ridge of dodgy basis. Before passing the last dodgy basis, investigate the wall to unlock a shortcut back to the entrance.

If needed, go to a bank and gear up for the battle against Kruk. Apply the shortcut when you lot return to skip to the end of the cavern. A cavern entrance will atomic number 82 to Kruk'south chamber.

Killing Kruk

Warning: Chat head image of Kruk, File:Kruk chathead.png Kruk can be very hard to kill. The lair is instanced, which ways any dropped items volition disappear and cannot be reclaimed.

The histrion faces Kruk.

Note: Wearing a Link to greegree greegree will prevent you from being attacked past the undead monkeys and Spider.png spiders inside (an antipoison or like will make you immune to fasten damage), but falling rocks volition however impairment yous. It is highly brash to bring a Stamina potion(1).png stamina potion, Super energy(1).png super energy potions and Link to food food when going to Chat head image of Zooknock, File:Zooknock chathead.png Zooknock.

Chapter III

Items required: Weapon, armour, and exactly twenty coins (for Gu'Tanoth).

Recommended: Ape Atoll teleport, Trollheim teleport, Yanille or Castle Wars teleports for fast access to Gu'Tanoth, food.

The player challenges Kob to a deathmatch.

Head to the Link to Troll Stronghold (location) Troll Stronghold near the Troll General.png troll generals—there will be Chat head image of Kob, File:Kob chathead.png Kob; fight him (Link to Protect from Melee pray melee or Link to Safe spot safespot by walking through the door; he can't walk through it). Information technology is highly recommended to employ the Link to Protect from Melee Protect from Melee prayer earlier speaking to him and and accepting his challenge, as he can hitting up to 57. Although Kob can hit through Link to Protect from Melee Protect from Melee, he volition deal far less damage if it is agile. Players can safespot Kob by running out to the door, equally he will not be able to reach you. However, note that using a Item image of %7B%7B%3Ahalberd%7D%7D, File:halberd.png halberd will prevent him from reaching/attacking you. When he is defeated, Kob volition beg for mercy and hold to not assist the monkeys.

The player and Keef fight to the death.

You lot will and then demand to become to Link to Gu'Tanoth Gu'Tanoth and find Chat head image of Keef, File:Keef chathead.png Keef, who can be institute virtually the other Chat head image of city guard, File:city guard chathead.png city guards past all the bridges (where you lot solved the riddle a baby-sit gave you in the Link to Watchtower Watchtower Quest). You may need to steal a rock cake and/or bring 20 Coins 1.png coins to pass the bridges once again. (If you accept more twenty coins, it will work.) Challenge Keef to a deathmatch; like Kob, Keef can hit through protection prayers, albeit at a reduced output. As Keef is a large Link to Non-player character NPC, you can use the nearby tree, for example, as a safespot. Be sure to activate Protect from Melee before you lot enter the dialogue with him. When Keef nears death, he will beg for mercy and agree not to help the monkeys.

Note: Before returning to Chat head image of Garkor, File:Garkor chathead.png Garkor, information technology is recommended that you lot equip Link to weight-reducing clothing weight-reducing clothing and bring Energy potion(1).png energy, Super energy(1).png super energy, or Stamina potion(1).png stamina potions for the final section of the affiliate. Also, don't forget your Kruk greegree and your thousand'speak amulet.

Render to Garkor to tell him that the Ogre.png ogres and Arrg chathead.png trolls take agreed not to help the monkeys.

A possible location of Assistant Le Smith.

He will tell you to go and look for Chat head image of Assistant Le Smith, File:Assistant Le Smith chathead.png Assistant Le Smith, who can exist found somewhere on Link to Ape Atoll Ape Atoll on the rooftops or other high places within the city. Common locations are:

Speak with Le Smith by telling him that you were going to ask him the same question followed by request him why and about the ships, and he will inform you that the monkeys are constructing a fleet of ships on the west declension of Ape Atoll.

Talk to Garkor before heading westward to the north western coast of Ape Atoll. While wielding the Kruk greegree, speak with the monkey by the rowboat. He will accept you to the platform.

A labeled map of the airship platform.

The airship platform.

Now, on the platform, you lot volition be transformed dorsum into man form. You will have to collect six Satchel.png satchels, fill them with explosives, and then place the charges around the platform. Begin past post-obit the master path, skipping the first ladder you get to. Keep until there is a ladder at a dead end. Go upward the ladder (note that there is some other ladder to get up; ignore information technology for now, but this volition be of import later on), and proceed southward until y'all reach another ladder. Climb down this ladder and follow the path to notice the satchels. Make certain to collect six satchels before going support the ladder you just climbed down, effectually the corner, and back downward to the ground anest  flooring [?] . Render to the first ladder you encountered, climb up, and follow the path effectually until you attain some other ladder. Climb down this ladder and follow the path north, and you will eventually accomplish a barrel with the explosives. Fill up up all of your satchels before making your way to each of the locations where charges must exist placed.

Guards are all over the platform, and if you get caught by one, the guard will throw you out of the platform. Each guard'southward line of sight (LoS) is 2-3 squares in front of them. "Corner tricking" the guards are highly advised equally it tin can save time. You may want to memorise the patrol patterns of the guards so you do not accidentally bump into ane.

A player stealthily navigating through the airship platform.

Alert: If you are caught by the guards, the explosives will be soaked and become useless, forcing you to get more than explosives again. However, any charges you've already planted will stay on the rig, even if you log out. When you finish planting all the charges, DO NOT teleport out; leave via the same ladder you came in. Leaving at whatever signal in this way will not reset the explosives.

Corner tricking a guard

Charges must be placed on two pillars on the basis onest  floor [?] , two floorboards on the middle flooring, and two gas canisters on the peak floor. One of the floorboards is immediately southward of the ladder when you lot climb back up. One of the pillars is back towards the starting time. Planting a satchel on a colonnade forth the style, become back to the expressionless end ladder on the basis flooring and climb up. Up again is to the two gas canisters (in each direction), while the concluding floorboard is to the due west across a vine swing and to the due north. Annotation that yous tin can cross the center of the starting time floor via a vine bound. Once you constitute the terminal explosive, your character should acknowledge this. Leave the platform VIA THE LADDER by the ladder at which you arrived (to speed up this role, you tin can let a baby-sit find and throw you lot out of the platform). Leaving this way at any point will non reset the explosives.

The player sat atop a mutated gorilla, discussing plans with Glough.

After reporting back to Garkor, head back to Kruk's Dungeon where you defeated Chat head image of Kruk, File:Kruk chathead.png Kruk in the maze. If yous forgot to bring a hammer and chisel, y'all tin search the crates downstairs where you fight the gorillas until you discover i of each. You can skip traversing the maze past heading north and using the monkey bars with Kruk'due south greegree equipped. There should be a passage to enter once you lot take crossed the monkey bars, in the room but past where Kruk was found. Make certain to equip Item image of %7B%7B%3AKruk+monkey+greegree%7D%7D, File:Kruk monkey greegree.png Kruk'due south greegree and enter. Walk through the big doors straight ahead, climb onto the Tortured gorilla.png stunted demonic gorilla, and climb down the stairs where three Tortured gorilla.png Tortured gorillas roam.

Glough will announced, and order you to send the three tormented gorillas back into the cage. Riding on your demonic gorilla, attack all three tormented gorillas one at a time. Use Link to Protect from Melee Protect from Melee to negate the damage they bargain to you. When they reach depression health, the gorillas will go dorsum into the muzzle. Glough will teleport out to discover Le Smith; go onto the nearby holding area to dismount from the demonic gorilla. Climb back upwards the stairs, unequip the greegree, and take the Item image of %7B%7B%3ACharged+onyx%7D%7D, File:Charged onyx.png Charged onyx out of the device at the north end of the room. Use the chisel and hammer to Item image of %7B%7B%3ADeconstructed+onyx%7D%7D, File:Deconstructed onyx.png deconstruct it, and identify it back in. Investigate any one of the incubation chambers to confirm they have been corrupted, and then study back to Garkor.

Garkor will tell y'all to report to Chat head image of Awowogei, File:Awowogei chathead.png King Awowogei that his plans have been foiled. Do this, and return to Garkor. At this bespeak, a cut-scene will play showing Glough proceeding with his set on plans anyway.

Chapter IV

You'll need gainsay equipment to defeat several Tortured Gorillas.

Glough's balloon hovering direct higher up the Gnome Stronghold.

Report to Chat head image of King Narnode Shareen, File:King Narnode Shareen chathead.png King Narnode Shareen that the Link to Tree Gnome Stronghold Gnome Stronghold will exist attacked by the balloon. Recruit Chat head image of Nieve, File:Nieve chathead.png Nieve for assistance in defending. Tortured gorillas will appear throughout the Stronghold by but walking effectually with Nieve in tow. Kill four of them (they tin be safespotted using various trees and scenery in the Stronghold), and return to the depository financial institution if necessary. If Nieve disappears at any fourth dimension, she will be exterior the G Tree. If you cannot find her there, logging out and then logging dorsum in volition return her. You can as well hit the "Call follower" push in the bottom of the Link to Worn Equipment Worn Equipment interface.

The remains of Glough's airship after it crash lands merely north of the stronghold.

Become back and talk to the rex. Later that, head n-west of the Link to Grand Tree Grand Tree, and talk to Chat head image of Garkor, File:Garkor chathead.png Garkor. He is located past the Item image of %7B%7B%3Aswamp+toad%7D%7D, File:swamp toad.png swamp toad and Item image of %7B%7B%3Aking+worm%7D%7D, File:king worm.png king worm swamp and the Tortoise.png tortoise enclosure. Go through the crash site and enter the Link to Crash Site Cavern Crash Site Cavern. There are four more Tortured gorillas outside; pray magic or range, and run past them.

Prepare to fight two Tortured gorilla.png tortured and 2 Demonic gorilla.png demonic gorillas. Later on the cutscene ends, the tortured gorillas will move in and assault; these are slightly stronger than the ones you fought exterior and can use multiple Link to Combat style Gainsay styles. When you kill one of the tortured gorillas, a demonic gorilla will leap downwardly into the fight. The demonic gorillas are far stronger, boasting more wellness and harm. Most notable is their power to use Link to Protection prayers protection prayers which act similarly to the actor'due south prayers in a Link to Monster killing PvM situation (Player vs. Monster); nevertheless, Link to Verac the Defiled's equipment Verac's set volition non hitting through their Protect from Melee, and so you must bring two forms of Link to combat combat if you lot kill them normally.

Warning: Similar the Chat head image of Kruk, File:Kruk chathead.png Kruk fight, this area is instanced. Do not bring items you are non willing to lose. If you die in this instance, Nieve will be waiting outside the Grand Tree upon your render.

The demonic gorillas have all three assail styles. Their white 'throwing' attack is Skill icon of Ranged, File:Ranged icon.png Ranged, green is Skill icon of Magic, File:Magic icon.png Magic, and fighting melee is Link to Melee Melee. Protect accordingly! It is too possible to allow Nieve kill all four gorillas for you lot. Look for her to start attacking one of the Gorillas then run out of the room and hide backside the pile of rocks. For the demonic gorillas, ensure that they are not using Link to Protect from Melee Protect from Melee; if they are, keep attacking them with magic or range until they change prayers so Nieve can hit them. Nieve will not attack the gorillas if you use "phone call follower"; it volition take Nieve a bit of fourth dimension to aggro the gorillas if yous end the cutscene early—let the cutscene cease to one of the gorillas attacking you lot.

Note: If yous are on a black demon slayer chore, the demonic gorillas count every bit on job kills and a slayer helmet may be used.
For Struggling Players: If you are having difficulty killing all the gorillas, simply kill both the tortured gorillas that appear; and so, leave the room and hide in such a way that the demonic gorillas get stuck behind the wall. You MUST tank a few hits from a gorilla in society for Nieve to attack every bit she volition only attack the last monster you were in gainsay with. For example, afterward you've killed one or both of the tortured gorillas, Link to Tanking tank a few hits from Demonic Gorilla 1 so that Nieve knows which one to attack; and then, hide and allow her terminate off that specific gorilla. Echo these verbal steps for the 2d demonic gorilla. If they are praying Protect from Melee, utilise ranged or magical attacks until they switch to Link to Protect from Missiles Protect from Missiles or Link to Protect from Magic Magic, and and then hide again.

Chapter Five

Nieve is killed past a collapsing boulder afterwards Glough's transformation.

Subsequently defeating Glough's demonic gorillas, he volition drink his own mutagen, transforming himself into an abomination. Nieve will attempt to stop him, just gets knocked dorsum to the wall, causing a bedrock to fall and crush her, killing her instantly, and so retreating. Players will now have to defeat Glough; information technology is recommended to render to a bank and restock on supplies, as the fight will prove to be challenging even to the most experienced player.

The role player volition need to fight Glough in 3 carve up chambers, which he goes to when his health falls.

Note: If the player leaves the chamber through Link to teleportation teleportation, Link to death death or through the exit at whatsoever point during the fight with Chat head image of Glough, File:Glough chathead.png Glough, all progress is reset back to the showtime stage. For this reason, it is suggested to read this entire section before proceeding. Like the demonic gorilla fight, this section is instanced so do not bring items y'all do not want to lose.

A safespot bachelor to use in the first phase.

In the offset room, Glough attacks using Link to Melee Melee and can be attacked safely from the hallway using Skill icon of Ranged, File:Ranged icon.png Ranged or Skill icon of Magic, File:Magic icon.png Magic. Once Glough falls to 75% of his hitpoints, he goes into the second room.

In the 2d room, Glough uses ranged attacks as well as melee, stomping the ground and dealing upwards to 30+ damage. It is possible, but hard, to safespot him by using a weapon that has an Link to attack range attack range of 10 squares (In club of preference equally they may be bachelor: Item image of %7B%7B%3ADark+bow%7D%7D, File:Dark bow.png Dark bow, Item image of %7B%7B%3AMagic+comp+bow%7D%7D, File:Magic comp bow.png Magic comp bow, Item image of %7B%7B%3ACrystal+bow%7D%7D, File:Crystal bow.png Crystal bow, or Item image of %7B%7B%3AMagic+longbow%7D%7D, File:Magic longbow.png Magic longbow. Notably, the Magic comp bow yet has an attack range of ten squares on 'Rapid' and can double-hit Glough on his third phase if y'all are attempting to safespot him). To practise this, you will take to lure him to and so stand exactly one square out of his assail range, which is almost halfway through the room where he went for the commencement phase, one square due east of the first black stone on the southern wall. It is suggested to activate Protect from Missiles as this reduces his damage a chip; but he tin still hit upward to 21 damage with each set on. Lure Glough out of the 2d room and back into the first, hugging the northern parts of the wall. When y'all lure Glough far plenty, he will non do anything, allowing yous to easily hit him. Once he falls at l% of his hitpoints, he volition walk into the final room.

It is possible, just requires swell skill, timing, and practiced connection, to impale him in his third phase without taking any damage at all with a ten foursquare-range weapon (come across #2 below).

In the third and final room, Glough will now exist able to assail the role player using both melee and magic attacks. Glough'southward melee attack tin send y'all flying backwards and dealing up to 66 damage equally a result. For this reason, information technology is recommended that players keep their health at eighty+ to avert dying equally a event of this assail. Protect from Melee is highly suggested if using melee equipment to set on him. Glough will only teleport y'all later he is damaged. Item image of %7B%7B%3ARing+of+recoil%7D%7D, File:Ring of recoil.png Rings of recoil are suggested, especially if attempting to partially safespot him equally detailed below. Therefore, information technology is recommended to continue Link to Auto Retaliate Auto-Retaliate disabled and but set on Glough when the histrion is not in danger of dying equally you are unable to eat during, and shortly later being teleported.

Glough drags the thespian towards him during the terminal phase of the fight.

Glough'southward magic assault drags the player within distance of his melee attack and deals a large amount of damage. However, information technology may be exploited to simply allow for damage from his magic attack. To practise this, employ a potent Link to Weapons#Ranged weapons ranged weapon such as the Item image of %7B%7B%3Atoxic+blowpipe%7D%7D, File:toxic blowpipe.png toxic blowpipe, stand ane square west of Glough, and assail. Whenever he teleports yous to him using his magic attack, chop-chop return to the square merely due west of him and keep attacking him. Protect from Magic is highly recommended if using ranged or magic to kill Glough, as his 'teleport deals very high magic-based harm. His harm seems to be roughly halved using the correct prayer. If using this strategy, information technology is advisable to bring combo foods (east.k. a 'main' food, Item image of %7B%7B%3AShark%7D%7D, File:Shark.png sharks or Item image of %7B%7B%3ATuna+potato%7D%7D, File:Tuna potato.png tuna potatoes, with Item image of %7B%7B%3APineapple+pizza%7D%7D, File:Pineapple pizza.png pineapple pizzas and/or brews+restores and/or Karambwans) more one-click foods (eastward.g. Item image of %7B%7B%3Atuna+potato%7D%7D, File:tuna potato.png tuna potatoes) over a Saradomin brew(1).png brew/Super restore(1).png restore method, every bit the tick for you to move one foursquare away and utilise your potions is not enough to counteract his impairment. It is also possible, albeit difficult, to eat a karambwan, a loftier healing nutrient and a potion all in ane tick.

Some other technique to use is when Glough teleports you to him, Protect from Melee and use melee attacks. When Glough pushes yous away, Protect from Missiles and use ranged attacks. The toxic blowpipe and Link to whip whip are smashing weapon choices. Likewise a Item image of %7B%7B%3ADragon+halberd%7D%7D, File:Dragon halberd.png dragon or Item image of %7B%7B%3Acrystal+halberd%7D%7D, File:crystal halberd.png crystal halberd works wonderfully to chunk Glough's health.

It is possible to partially safespot Glough on his terminal form, preferably with a Item image of %7B%7B%3ADark+bow%7D%7D, File:Dark bow.png Night bow because of its double attack. Interestingly, the Item image of %7B%7B%3AMagic+comp+bow%7D%7D, File:Magic comp bow.png Magic comp bow volition besides shoot twice if using this method (#i below); the 2nd fourth dimension immediately after being teleported, even while spam clicking away from Glough. Safespotting him, specially with method #2, requires cracking timing and experience with Runescape'south .half-dozen tick organization. Glough has an Link to attack range attack range of 11 squares and an aggression range seemingly between xiv-xviii squares (it is hard to tell). In that location are two ways to go about doing this. Either manner, gear up Link to Prayer#Quick prayers quick prayers for Link to Protect from Magic protection from Magic and Link to Eagle Eye Eagle Eye.

  1. Turn on quick prayers and then set on him. He will draw you (teleport) to him. If you desire or need to conserve prayer, switch it off mid-'flight.' After (or during, it doesn't brand a difference) being teleported, very quickly (spam click on the minimap) run back at to the lowest degree eleven squares (ane square north of the minor black boulder).
  2. Similar to flinching, you can continuously run between the previous bedchamber and the hallway to abolish Glough's aggression. You will have to WALK while shooting at him (otherwise you will run an extra foursquare), and so concord CTRL to run dorsum n out of his range without having to enable run. The first few times yous do this before 'getting the hang of it,' y'all should use the quick prayer prepare merely in example he teleports you, or he could hit upwards of sixty harm. He can be killed very slowly but relatively safely using this method. If yous are using magic, cast your spell out of the spell book, DO Not use autocast, as you lot will spend a tick standing around before actually using the spell.
  3. Running or walking back has piffling bear on on this method. Using a blowpipe, you can land 2 hits on glough and eat before he draws you back in with his magic assault. This allows yous to exercise a constant avalanche of attacks without having to worry virtually your health. Although it is recommended to use a blowpipe, a crossbow will piece of work every bit well, only you lot will will exist able to a: land i hit with a healing method, or b: land two hits without a healing method. If you are already at your maximum hitpoints, you can revert to more than damage dealing methods such as a dark bow in place of eating also.

Get-go the boxing by attacking Glough in his outset room, so running out into the room you lot entered through. Glough will get stuck betwixt the passageway and you can safely attack him downwardly to 75% health while taking no damage. Protection prayers are not demand for this phase of the fight every bit Glough only uses melee.

The safe spot for Glough's 2nd phase.

For the 2d stage, run in and attack Glough. He volition attack with a range assail, but protection prayers do not affect this attack. Run dorsum into the commencement room Glough was in and go behind the grey rock. As long as yous're backside the line parallel to the rock, Glough can't striking you. From here you can safely assail Glough down to 50% wellness. Brand sure you lot're using Link to Combat Options Long range if using a Longbow.

The safe spot technique for Glough'due south tertiary phase.

For the last stage, you lot must first sew together to the grey rock in the passage near Glough. Be careful non to go past the rock. Set your quick prayers to Protect from Magic and Link to Eagle Eye Hawkeye Eye or Link to Rigour Rigour if y'all accept them. Turn them on, attack Glough, and right when yous start the attack animation, spam click behind the gray rock on the Link to Minimap Mini map. Then motility right behind the grey rock over again, restore Skill icon of Hitpoints, File:Hitpoints icon.png Hitpoints and Skill icon of Prayer, File:Prayer icon.png Prayer if needed, and repeat until Glough is defeated.

Meeting with Awowogei and Narnode to negotiate peace.

Note: If you and Glough die at the aforementioned time, y'all will have to repeat the unabridged fight once more.

One time Glough falls to nothing health, the chambers begin to collapse. You will automatically be teleported exterior the cavern before being instructed to report back to Chat head image of King Narnode Shareen, File:King Narnode Shareen chathead.png Male monarch Narnode. Talk to Chat head image of Zooknock, File:Zooknock chathead.png Zooknock who is waiting for y'all, and he will teleport you to the king. A cutscene will ensue where Chat head image of Awowogei, File:Awowogei chathead.png Awowogei will negotiate a peace treaty with Male monarch Narnode Shareen.

Congratulations, quest complete!

Rewards

Monkey Madness II reward scroll.png

  • 4 Quest point icon.png Quest points
  • 25,000Slayer icon.png Slayer feel
  • xx,000Agility icon.png Agility experience
  • 15,000Thieving icon.png Thieving feel
  • fifteen,000Hunter icon.png Hunter experience
  • Access to the Crash Site Cavern
  • The power to communicate with monkeys in Ape Atoll without the M'speak amulet.
  • All NPCs on the surface of Ape Atoll volition exist not-aggressive without requiring the use of Monkey greegrees.
  • Access to Ape Atoll bank and Oobapohk's Javelin Store.
  • Access to new glider spot direct to Ape Atoll.
  • 2x 50,000 feel rewards from Duke in your choice of Magic, Ranged, Set on, Defense, Strength or Hitpoints. Constitute on the colina east of master gate of Ape Atoll. (Walk upwards west hill, and climb the ladder to accomplish the east loma.)
  • Ability to wield the Heavy ballista.
  • A Royal seed pod, which provides unlimited teleports to the Grand Tree (upwards to level thirty Wilderness).
  • A Monkey can be found in 1 of the crates at the Crash Site. It is purely corrective and tin can be equipped in the greatcoat slot.
  • The power to re-fight Glough past gazing into the Called-for brazier in Zooknock'south firm.
  • Access to a new maniacal monkey hunting area where Glough's laboratory used to be in Kruk'southward Dungeon.
  • Various dragons will now drop dragon javelin heads.

Music unlocked

Trivia

The log in screen upon the release of the quest.

A piece of artwork of the quest.

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Source: https://oldschoolrunescape.fandom.com/wiki/Monkey_Madness_II

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